January 24

RPG Blog Carnival January 2015 – A New Year, A New World

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This months carnival topic is  A New Year, A New World hosted by ContactLight and is about new worlds.  It seems like a perfect opportunity to do some more work on the on hiatus Star Trek Colony game I wrote about a few months ago.  Based upon the blog stats, the Colony idea seems to be a popular one with the people who stop by and read it.

The World.

I spent a long time trying to come up with a name for this world and the ones I selected had already been used in the Trek canon so in the end I just gave it a numerical designation and left it at that.  I mentioned before the problems I had trying to generate a world that wasn’t too Earth like but not too hostile an environment for the players to explore.

I planned on giving them the maps I had generated and ask them where they wanted to situate the main colony site. It was also a nice way for the players to do away missions to likely landing sites once they had completed an orbital survey.

With away missions I could reveal little by little the secrets that this world had, give the players clues and let them write the adventures for me based not only upon what they found but by listening in to their table chatter.  Give them the ability to create the sort of things they wanted to do and also weave them into the over arcing meta-plot I had devised.

We’re not alone.

The campaign was going to touch upon a couple of important points; firstly that the characters weren’t alone on this world, there was a civilization here before them a race of reptiles that had been in suspended animation and that these terrible lizards would be awoken by the second event.

Lizards.

Why use lizards?  Mainly because they are an adaptable species and are suitably alien to make nasty opponents.  Yes, I could have used something arachnid like but I didn’t think they were as cool as lizards to use, what looks cooler?  A giant spider the size of a house or a dinosaur?

War.

Technically this should be the first major campaign event but the reptiles are listed first because this is the main thrust of the campaign.  The war would be a second thread, where a peaceful planet would be devastated by an invading force of Cardassians as the war with the Federation intensified.  At first there would be a series of guerilla actions against the colony before things heated up.

Endgame.

There would be a number of scenarios that could be used to end the campaign, I would play it by ear and see which ones the players would prefer.

Conclusion.

I hope you found this an interesting idea for a game.  If you want me to devote more time to fleshing out this world, leave me a note in the comments.

 

 

 


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Posted January 24, 2015 by GeneralTangent in category "FATE", "RPG", "sf

About the Author

I've been gaming on and off since about 1989 and during that period have played with numerous game systems. I'm fluent in a few, have a basic understanding of quite a few more and can get by in others. Somewhere along the way I found time to be a playtester, contribute to an unpublished game supplement and be associated with another gaming magazine written by far more talented people than I. This lead to one infamous article being written in which I followed the letter of the adventure and torched the parties river barge. I'm also listed on http://rpggeek.com as a game designer.

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