30 Day D&D Challenge – Day 5
Your favourite set of dice / individual die
Despite me getting some new dice, my favourite dice are the ones I mention in this blog post.
Despite me getting some new dice, my favourite dice are the ones I mention in this blog post.
The Forgotten Realms is by far my favourite because of the amount of detail that has been lavished upon it.
I remember seeing all the adverts in the comics I used to read advertising this wonderful new land to explore and play in. It was my friends who first got me interested in the realms as they were reading the novels and I thought it sounded a pretty neat place to run adventures in.
I remember that I was overcome with joy when I finally got the original grey box edition and poured over the books inside, it left me feeling ecstatic and determined even more to use this world for my campaigns. After that I bought each book I could and devoured the realms lore contained within; each volume adding more layers of detail that could be peeled back and digested at will. For the hard to get stuff I tracked down the miniature reprint editions and did my best to read them. Somewhere I have the Undermountain reprint boxed set signed by Ed Greenwood himself.
I really liked the Volo’s guides as they were written as a travel guide so I could hand that volume to my players and they could get a taste of what the area covered was like.
I even managed to get hold of the Forgotten Realms atlas and the CD-ROM with the Campaign Cartographer maps. Now I had the ability to print out the areas that the players would visit, going down to the smaller regions for the hamlets.
I was less enthused when the world was updated for 3e as the physical geography changed and so all the lovely maps I had were pretty useless if I wanted to keep using the setting as is for this edition.
For the last campaign I started I went back to Greyhawk as I knew very little about the realm and thought it would be a different change of pace.
I’ve always had a soft spot for the magic using classes, mainly the arcane not the divine wielder. That’s not to say that I haven’t played clerics or the like but I could never really plan ahead to master the strategy of spell selection. For the main part the cleric doesn’t get the respect they deserve; if there are no undead to be had then you get treated as a walking healing machine.
For a long time I played wizards, I could understand the spell strategy required and it was easier to select what spells to memorise for each day. When 3rd edition appeared I was still looking at wizards and the fact you got a familiar to start with.
It wasn’t until a short time later I decided to try the new sorcerer class and I’m glad I did. I felt that what you sacrificed in additional spells was compensated by the fact you could cast whatever one you needed at the time and the bloodlines gave you more definition of the sorcerers personality.
For me you can’t beat playing a human. Part of me could see the appeal of all the wonderful races but none of them really appealed to me; that’s not to say I haven’t played other races but I keep being drawn back to the human.
This was before the human was buffed up in 3rd edition or later volumes; once the new game hit the shelves I still played humans as there was more of a balanced reason to do so.
If push comes to shove I do like playing half-elves as I like any race that has some sort of magical aspect to it.
A little gaming related humour from a long time ago.
This list was passed on to me from someone else and the origins of it are lost in the mists of the pre-history of the WWW.
This post is probably one of the easiest to write as in all my years of gaming one character stands out head and shoulders above them all: Garvine of Shadowdale.
Garvine was a second edition AD&D character created using the excellent Chronomancer source book. This was back in the day when the game was awash with new character classes and by TSR it was 100% official and it was a tricky thing for a dungeonmaster to turn down. If you hadn’t already guessed the Chronomancer was a magic user who could manipulate time, so spells like Haste were available at second level rather than third.
One event irked the DM at the time, we had all fallen a long way down a shaft and while he was calculating falling damage I announced I was casting a spell which enabled me to cancel the previous game round; then as we were about to open the door again into the shaft I declared I had a bad feeling about the move and cast Feather Fall which caused us to descend to the bottom unharmed.
Armed with a Wand of Lightning, Oil of Impact and his battle cry of “swingy-swingy-clonk” before hitting his foes with a quarterstaff I had lots of fun playing him. His partner in crime was Einar the one-eyed Viking warrior and together they had several exciting adventures. When Garvine retired from play he was 12th level; I have never had a character reach such a high level since then.
This months carnival is being hosted by Mind Weave Role-Playing Platform and they want to know about dungeons.
In all my years of gaming the groups I have played in haven’t really done much in the way of dungeon crawling, our fantasy adventures tend to be wilderness or urban themed with the usual mixture of combat, problem solving, barge burning and diplomacy. That’s not to say we haven’t done them, they’re just a rarity.
The one dungeon that I do love more than all the others is the first one I ever ran in module B1: In Search of the Unknown; the Caverns of Quasqueton .
The great thing about the dungeon is that is had advice for a novice DM as well as letting you stock it yourself from the charts and tables in the back of the book. These charts had treasures; both magical and mundane plus monsters appropriate to the level of the characters. This ensured that although the general layout remained the same, you could never be sure what lurked in the next room. On top of this there are several unexplained events so that the dungeon retains a magical quantity.
I found it the ideal starter dungeon and this is why I will come back to it time and again for the nostalgia and the happy memories of me running it.
The classic red box D&D is the most old school game I have. This is the one that I really got to read and make my decisions about gaming. Sure I had the AD&D players handbook but there were all sorts of other books required whereas the red box had it all in one package.
I even have the stub of crayon and dice that came in the box 🙂