March 24

Kickstarter – Bulldogs! Fate Core Edition – Sci-Fi That Still Kicks Ass

When I heard about the first Fate edition of Bulldogs I wanted the stretch goal that included a jacket with patches on it but by the time I got around to pledging for the game they’d all gone.   I don’t really have the funds for the big rewards this time but I think I can probably squeeze $10 out of my budget for this one.  The previous Fate edition was pretty spiffy in and of itself, so I can’t wait to see what changes have been made in the new Fate Core Edition.

Fate has been one of my favourite game systems for a while ever since I ran across Spirit of the Century at my FLGS.

Category: FATE, RPG, sf | LEAVE A COMMENT
March 23

One year on

So it’s been a year since I started this blog and I’m pleased with how it’s turned out so far.

Once I started I realised how much I missed writing for pleasure; most of my penmanship has been dull technical stuff that while serviceable isn’t something that I can point to and say “I did this”.  Which is  very unlike this blog my main outlet for my creative urges although  my muse seems to be driven by my sickness, something that I find very amusing.

I thought it was also time to expand upon my origin story that I first mentioned here, while searching through a box of books it turns out that I had accidentally deceived you all and my first purchased RPG turns out to be the basic edition Marvel Superheroes RPG.  I purchased in 1986 while on holiday after being driven to find it by the amazing adverts in the back of the Marvel comics I was reading.

I think I forgot about buying it as I never seemed to know what to do with it or how to get other people interested.  Bear in mind this was before the days of the internet and gaming magazines in the UK were had to get hold of from the local newsagent.

What really grabbed my interest in gaming was a programme I saw on LWT back in the early 80s called “South of Watford” and presented by Ben Elton.  I remember watching him go to the Games Workshop store in Hammersmith and talk to the store manager before later on playing some D&D.  Five years later I would be in that very store and buying my first games.

Games Workshop then was a different store, one that sold other peoples material and long before the advent of the Games Workshop hobby which is what they’re best known for these days.  In those days you could pick up a licensed copy of Runequest, Traveller or even Call of Cthulhu.

Moving behind the screen.

After being a player for a short period of time I decided to try being a gamesmaster and looking back on those days I think it was my sheer enthusiasm that kept me going.  I was at one point gaming five nights a week running a different game each night with a different system.  It was during this time that I started to understand what I liked to run; science fiction piqued my interest more than fantasy did and I loved the four colour superhero genre.  Much Traveller and Marvel Superheroes was played along with a side dish of Teenage Mutant Ninja Turtles.

The Critical Miss years.

It all started simply enough with an open call for players at a local comic shop; the owner knew me and the people organising the event and  I decided to turn up and try to play with a different group of people.  Let me tell you those first few weeks were a great time, we all brought games down to play and since we never really that organised you could never count on the same group of players for each game.  I took my chances and dusted out Paranoia second edition and over the course of several weeks I ran through the published adventures I had bought.  The players had fun trying to kill each other and deal with the game forms a friend had photocopied.

Slowly the group started to crystallise from the raw elements we threw at it, after a few months we lost a player and the venue; we found a new home in a building owned by the father of another player and we played in that cold cramped warehouse amongst the boxes of paper.  Summer came around and then we started to lose players until by the following October we were d0wn to a handful and we moved once again to my place.

I found myself running more games and with a stable group we could try to play campaigns together.  I was now playing twice a week with two different groups and this became once a week when the two groups melded together.   We lost more players as well; one went off to university, one moved away and one left for personal reasons I won’t go into here.

It was during this period I broke out Warhammer Fantasy Roleplay and embarked upon the Enemy Within Campaign.

The present.

I’ve been playing with another group of friends online using Roll20 and that’s what caused the genesis of this blog back with this first post . 

 

 

 

March 17

Bundle of Holding – The Dying Earth

I picked up this excellent bundle of ebooks based upon the works of Jack Vance the last time it was on offer. This wasn’t the first time I had come across the book as Jonny Nexus has shown me the main book after he’d purchased the hardback edition.

After spending some time reading the main book  I was very impressed by the setting and I feel it deserves the title of a forgotten classic.

https://bundleofholding.com/index/current

I tried to inform the world of this bundle the first time it appeared on an internet forum and was shocked to find my post locked and eventually deleted from the site as it broke a rule of that group; no adverts.

Since then I’ve got my own site and I can now pimp what I like 🙂

Category: fantasy, RPG, sf | LEAVE A COMMENT
February 25

Kickstarter – Scavengers

I’ve always enjoyed games about space exploration and I was pleased to hear about Scavengers by Andreas Walters a game of:

A quick, easy, humorous RPG about exploring derelict space ships and getting rich off the loot!

The project has funded and the closing date is Sunday 15th March .

I may have to back this one 🙂

Category: RPG, sf | LEAVE A COMMENT
January 24

RPG Blog Carnival January 2015 – A New Year, A New World

RPGBlogCarnivalLogoSmall

This months carnival topic is  A New Year, A New World hosted by ContactLight and is about new worlds.  It seems like a perfect opportunity to do some more work on the on hiatus Star Trek Colony game I wrote about a few months ago.  Based upon the blog stats, the Colony idea seems to be a popular one with the people who stop by and read it.

The World.

I spent a long time trying to come up with a name for this world and the ones I selected had already been used in the Trek canon so in the end I just gave it a numerical designation and left it at that.  I mentioned before the problems I had trying to generate a world that wasn’t too Earth like but not too hostile an environment for the players to explore.

I planned on giving them the maps I had generated and ask them where they wanted to situate the main colony site. It was also a nice way for the players to do away missions to likely landing sites once they had completed an orbital survey.

With away missions I could reveal little by little the secrets that this world had, give the players clues and let them write the adventures for me based not only upon what they found but by listening in to their table chatter.  Give them the ability to create the sort of things they wanted to do and also weave them into the over arcing meta-plot I had devised.

We’re not alone.

The campaign was going to touch upon a couple of important points; firstly that the characters weren’t alone on this world, there was a civilization here before them a race of reptiles that had been in suspended animation and that these terrible lizards would be awoken by the second event.

Lizards.

Why use lizards?  Mainly because they are an adaptable species and are suitably alien to make nasty opponents.  Yes, I could have used something arachnid like but I didn’t think they were as cool as lizards to use, what looks cooler?  A giant spider the size of a house or a dinosaur?

War.

Technically this should be the first major campaign event but the reptiles are listed first because this is the main thrust of the campaign.  The war would be a second thread, where a peaceful planet would be devastated by an invading force of Cardassians as the war with the Federation intensified.  At first there would be a series of guerilla actions against the colony before things heated up.

Endgame.

There would be a number of scenarios that could be used to end the campaign, I would play it by ear and see which ones the players would prefer.

Conclusion.

I hope you found this an interesting idea for a game.  If you want me to devote more time to fleshing out this world, leave me a note in the comments.

 

 

 

Category: FATE, RPG, sf | LEAVE A COMMENT
January 10

Bundle of Holding – Torg

When I was writing my top 10 list of games I mentioned the excellent cross-genre game Torg.

Now for a limited time you can get a selection of Torg books including the players guide which greatly expands upon character creation and the revised edition of Torg from the good people at Bundle of holding

So if you have ever wondered what is so good about this game you can pick them up for a steal.

October 24

Steve Stone’s Zero

I picked this game up as I was a fan of the biomechanical art style made famous by the late H.R Giger and this little book seemed to be my sort of game.

Two things struck me about the book, the first was its size as it was much smaller than an ordinary game book and full glossy colour; the second thing was that it was expensive, I guess that full colour glossy art came with a premium price.  Despite these details I bought it, read it and admired the artwork before losing it as the small book just vanished.  So I write this overview from memory.

The background for the game itself was promising, all characters belonged to a hive mind and operated together for the good of the  Equanimity.  Even though you were all relatively equal you all conformed to one of the few roles that existed within this community.

The game was almost like playing the Borg from Star Trek, even naming your character involved rolling a handful of d6s and that was your “name”, you could allocate the digits however you wanted to.  I also recall the interesting skill system; you could determine the number of skills you had and the more of a Jack of All trades you were the harder it was for you to accomplish a task.

Moving beyond character creation and into the story of the game.  An event happens which severs your characters from this hive mind and you suddenly have to cope with being alone, an individual lost in their thoughts and unable to reconnect to the Equanimity; worse still, the queen wants you dead and devotes time and effort trying to hunt you down for termination.

There were a couple of supplements printed for it but they became hard to find and the meta-plot died with the game line, which is a shame as this little gem had so much going for it.

Version 2.

I understand that as a result of Lester Smith’s successful Kickstarter for his d6xd6 core rpg, Zero will once more live again and I can’t wait to see the results.

If you want to see this new game then please click here http://www.d6xd6.com/ and have a look.