So as as game of many years I have accumulated quite the collection of knick-knacks, gee-gaws and other assorted gaming stuff.
None of which compares to my dice.
I’m fairly suspicious when it comes to dice and I always took the opportunity with a new campaign to buy some new dice, in the hope that they would be lucky.
The last set I purchased were metal with a nice gold finish and a suitable heft to them. I bought them because I thought that they would be unbiased and not have the same problems as my plastic ones. The problem is that the d20s are a little biased and tend to roll high numbers.
I still have the set of dice that I bought for a player who suddenly passed away; they have never been used and not taken out of the polybag in which they came in. I think I shall keep them that way, a reminder of the gamer who is no longer with us and the chair which will never be filled.
Perhaps I shall also break my Traveller 5th edition dice out and give them a whirl; even if they are a bit larger at 19mm than most of the d6s I have.
So I’ve just started running a one shot with All Flesh Must Be Eaten; the game of zombie survival horror.
The idea of this was so that we would have something to run when we found ourselves down a player for whatever reason and it seemed ideal as we could handwave the reasons for the missing player; they’re off gathering fuel etc.
So I broke out the pre-generated characters that came in the Zombie Masters screen and quickly added them to the Roll 20 virtual table top software which we’re using for the other campaign.
I know many players prefer to create characters but for a game like this is wasn’t worth it and the supplied characters are pretty interesting in their own right.
Coffee Break of the Living Dead is the supplied adventure and it works very well. I liked the fact is that it branched giving less of a railroaded outcome and I made a small mistake when I did a little map substitution but nobody seemed to notice so that’s good 🙂 .
We all had a good time despite getting the usual Skype drop-outs but that isn’t a major problem.
I have one more adventure to run before I decide to unleash them on a campaign pack I purchased, a campaign with a very definite time-line and end-game.