October 24

Steve Stone’s Zero

I picked this game up as I was a fan of the biomechanical art style made famous by the late H.R Giger and this little book seemed to be my sort of game.

Two things struck me about the book, the first was its size as it was much smaller than an ordinary game book and full glossy colour; the second thing was that it was expensive, I guess that full colour glossy art came with a premium price.  Despite these details I bought it, read it and admired the artwork before losing it as the small book just vanished.  So I write this overview from memory.

The background for the game itself was promising, all characters belonged to a hive mind and operated together for the good of the  Equanimity.  Even though you were all relatively equal you all conformed to one of the few roles that existed within this community.

The game was almost like playing the Borg from Star Trek, even naming your character involved rolling a handful of d6s and that was your “name”, you could allocate the digits however you wanted to.  I also recall the interesting skill system; you could determine the number of skills you had and the more of a Jack of All trades you were the harder it was for you to accomplish a task.

Moving beyond character creation and into the story of the game.  An event happens which severs your characters from this hive mind and you suddenly have to cope with being alone, an individual lost in their thoughts and unable to reconnect to the Equanimity; worse still, the queen wants you dead and devotes time and effort trying to hunt you down for termination.

There were a couple of supplements printed for it but they became hard to find and the meta-plot died with the game line, which is a shame as this little gem had so much going for it.

Version 2.

I understand that as a result of Lester Smith’s successful Kickstarter for his d6xd6 core rpg, Zero will once more live again and I can’t wait to see the results.

If you want to see this new game then please click here http://www.d6xd6.com/ and have a look.

September 28

Feng Shui 2

Feng Shui was one of those games I always wanted to play but never had the chance to do so.  It ticked so many boxes for me; a multi-genre war for reality; mixed parties of different genres and a light rules system which sounded perfect.

The book has had a bit of a chequered history as the full colour first edition was supposedly sold at a loss.  So each copy sold cost Daedalus Entertainment money and that’s not the way to run a business.  The second edition was a more reasonable black and white edition but compared to today’s modern games the layout looked a bit dull.

I did eventaully get around to playing this game at Killercon in Runnymede a long time ago and had a lot of fun with it.  Our group was tasked to recover a crystal skull before it fell into the hands of Nazi Germany.  The adventure worked really well and the game hurtled along; just the sort of convention game I like.
I was somewhat surprised to find that there is currently a Kickstarter project under-way to fund a second edition of the game and I am interested to see what it looks like.

You can find the Kickstarter link here : https://www.kickstarter.com/projects/atlasgames/feng-shui-2-action-movie-roleplaying-game-by-robin

June 15

Iron Atlas: Digital Miniatures System for Roleplaying Games

Iron Atlas: Digital Miniatures System for Roleplaying Games

In my previous post I mentioned about my iPad being my GM Binder and now something else has made me sit up and take notice.  There is currently a Kickstarter in the works that promises to allow you to use your tablet to create a virtual battlemat and run encounters.

It certainly looks impressive and you can find  a link to the project here: http://kck.st/1hh1Ecd

Thanks to Lester Smith for pointing me in the direction of the project.

June 11

Primetime Adventures: Play the Greatest TV Show that Never Was

A good friend of mine recently clued me in to the fact that the long awaited second edition of Primetime Adventures has been Kickstarted and successfully funded.  Primetime Adventures is the role-playing game of television drama and I thought the idea of playing a game within a game to be an interesting one.

The Kickstarter can be found by following this link:


June 4

I’d hate to see what the full price was…..

I was one of the backers for Interface Zero second edition, the Savage Worlds themed Cyberpunk game and the company has been pretty good sending its rewards through to the backers.

Imagine my surprise when I redeemed the discount code for the players guide and nearly flat-lined:

“Discount redeemed. Interface Zero 2.0: Player\’s Guide has been added to your cart at the discounted price of £4,643.51”

If that’s the discounted price, then I’m glad I backed the Kickstarter as I’d hate to see what the full price of the book is!

Interface Zero 2nd edition is available from Gun Metal Games.


May 11

EXTREME EARTH: A dystopian superhero setting – update

There are only five days left to go to this rather interesting Kickstarter, so if you want to seen a multi-system campaign world appear for your favourite system pop over to the project page and pledge.

I’m passing the word on as the project does look very interesting and I would to see it happen.


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