March 27

Dealing with the apocalypse

I’ve always looked at a zombie apocalypse game and wondered what is the best way to play it.  Do you do it as though the zombies don’t exist in modern cinema and the players are reacting to the threats anew or do you embrace the genre and say the films have been made?

Since session two of the campaign has come to a close and after a player specifically asked me the question I decided to go with the latter option; George made his movies so the head is a suspected weak point for them.  That isn’t to say that there aren’t going to be surprises for the party as having everything like the movies can become predictable.

With one of the group seizing the initiative the party has made inroads into obtaining supplies and gear for the long haul.   Which I think is a good thing as what I have to unleash is a sandbox environment with its own strengths and weaknesses.  As an aside, I do like the sandbox style of play but you do need a spine to hang it off.  I understand that some sandbox computer games can leave the players wondering what to do as there can be too many choices or too much freedom.

So the party has left the woodland camp and is off in search of a nearby roadside diner.



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Posted March 27, 2014 by GeneralTangent in category "All Flesh Must Be Eaten", "RPG

About the Author

I've been gaming on and off since about 1989 and during that period have played with numerous game systems. I'm fluent in a few, have a basic understanding of quite a few more and can get by in others. Somewhere along the way I found time to be a playtester, contribute to an unpublished game supplement and be associated with another gaming magazine written by far more talented people than I. This lead to one infamous article being written in which I followed the letter of the adventure and torched the parties river barge. I'm also listed on as a game designer.

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