Dealing with the apocalypse
I’ve always looked at a zombie apocalypse game and wondered what is the best way to play it. Do you do it as though the zombies don’t exist in modern cinema and the players are reacting to the threats anew or do you embrace the genre and say the films have been made?
Since session two of the campaign has come to a close and after a player specifically asked me the question I decided to go with the latter option; George made his movies so the head is a suspected weak point for them. That isn’t to say that there aren’t going to be surprises for the party as having everything like the movies can become predictable.
With one of the group seizing the initiative the party has made inroads into obtaining supplies and gear for the long haul. Which I think is a good thing as what I have to unleash is a sandbox environment with its own strengths and weaknesses. As an aside, I do like the sandbox style of play but you do need a spine to hang it off. I understand that some sandbox computer games can leave the players wondering what to do as there can be too many choices or too much freedom.
So the party has left the woodland camp and is off in search of a nearby roadside diner.