August 30

#RPGaDAY Day 8: Favourite character

This post is probably one of the easiest to write as in all my years of gaming one character stands out head and shoulders above them all: Garvine of Shadowdale.

Garvine was a second edition AD&D character created using the excellent Chronomancer source book.  This was back in the day when the game was awash with new character classes and  by TSR it was 100% official and it was a tricky thing for a dungeonmaster to turn down.  If you hadn’t already guessed the Chronomancer was a magic user who could manipulate time, so spells like Haste were available at second level rather than third.

One event irked the DM at the time, we had all fallen a long way down a shaft and while he was calculating falling damage I announced I was casting a spell which enabled me to cancel the previous game round; then as we were about to open the door again into the shaft I declared I had a bad feeling about the move and cast Feather Fall which caused us to descend to the bottom unharmed.

Armed with a Wand of Lightning, Oil of Impact and his battle cry of “swingy-swingy-clonk” before hitting his foes with a quarterstaff I had lots of fun playing him.  His partner in crime was Einar the one-eyed Viking warrior and together they had several exciting adventures.  When Garvine retired from play he was 12th level; I have never had a character reach such a high level since then.


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Posted August 30, 2014 by GeneralTangent in category "fantasy

About the Author

I've been gaming on and off since about 1989 and during that period have played with numerous game systems. I'm fluent in a few, have a basic understanding of quite a few more and can get by in others. Somewhere along the way I found time to be a playtester, contribute to an unpublished game supplement and be associated with another gaming magazine written by far more talented people than I. This lead to one infamous article being written in which I followed the letter of the adventure and torched the parties river barge. I'm also listed on as a game designer.

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