So I’ve just started running a one shot with All Flesh Must Be Eaten; the game of zombie survival horror.
The idea of this was so that we would have something to run when we found ourselves down a player for whatever reason and it seemed ideal as we could handwave the reasons for the missing player; they’re off gathering fuel etc.
So I broke out the pre-generated characters that came in the Zombie Masters screen and quickly added them to the Roll 20 virtual table top software which we’re using for the other campaign.
I know many players prefer to create characters but for a game like this is wasn’t worth it and the supplied characters are pretty interesting in their own right.
Coffee Break of the Living Dead is the supplied adventure and it works very well. I liked the fact is that it branched giving less of a railroaded outcome and I made a small mistake when I did a little map substitution but nobody seemed to notice so that’s good 🙂 .
We all had a good time despite getting the usual Skype drop-outs but that isn’t a major problem.
I have one more adventure to run before I decide to unleash them on a campaign pack I purchased, a campaign with a very definite time-line and end-game.