December 5

Dragonmeet 2014

Tomorrow I’m heading off to Central London to my local games convention; Dragonmeet.  I’ve been going on and off for a number of years and its a good chance for me to catch up with some people I haven’t seen for a while and rub shoulders with some game designers.  One year I was convinced to gopher which meant I spent most of the day selling tickets to all those coming through the doors and I knew how many people had come through the door that day.  The only downside was that I was still selling tickets in my sleep 🙂

I’ve had some good times there and attended some really worthwhile panels plus I’ve snagged myself some swag over the years.  There are more talks going on than ever this time and I’m torn about which ones to attend; do I go to the ones I like the sound of or do I attend the ones where my friends are speaking to show moral support?

Then there’s the games, I had a chance to play Frankenstien’s Bodies while it was being play tested around the country and the fantastic game of Dog Town run by the designer himself.

Whatever happens I’m going to enjoy myself and wander around the trade hall a few dozen times looking at all the interesting products while trying not to buy anymore dice from Chessex; although who am I kidding, I expect I’ll have two or three new sets without even realising it 🙂

So if you see me tomorrow come up and say “Hi” which should scare me no end as there isn’t a photo of me on this site 🙂

http://www.dragonmeet.co.uk/

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November 26

You Might Be a Gamer If…

A little gaming related humour from a long time ago.

This list was passed on to me from someone else and the origins of it are lost in the mists of the pre-history of the WWW.

  • losing your dice bag would be a serious financial blow.
  • you could paper your bathroom in character sheets.
  • you could paper your bathroom in different versions of just one character.
  • you are unable to walk past the latest TSR supplement without leafing through it, even though you know it’s going to be bad.
  • you have more entertaining “No-shit,-there-I-was-in-a-game” stories than you do anecdotes about your family.
  • you talk about your characters as if they are real people.
  • you alternate between referring to your characters in the first and the third person.
  • and none of your friends gets confused.
  • you’ve ever spent a significant fraction of your life modifying game rules that you didn’t like… and, as soon as the system worked to your satisfaction, discarded it.
  • when someone says “The blue books,” you don’t automatically picture the kind that they give you during a college final exam.
  • you worship idols of Gary Gygax in your basement.
  • you burn Gary Gygax in effigy in your back yard.
  • you will not buy comic books with the Dragon Strike ™ logo on the back.
  • you’ve ever seen the old AD&D tv series.
  • you’re still reading this list.
  • you hang out with people you actively dislike because they give good role-play.
  • you’ve ever gotten into a screaming match over something that happened in a game… (“You are so dead!” “I am not dead!”)
  • you’ve ever neglected to buy the new edition of your favourite game because you already have three.
  • you have more than one photocopied bootleg of a gaming text.
  • you keep old characters around just in case someone might run that system again. (Never mind that its TS: SI)
  • You knew what I meant when I said TS:SI.
  • you have a PhD in manipulating point systems to the best effect, even though you failed high school geometry.
  • you can consume your body weight in junk food in one gaming session.
  • you consider Altoids, Salt-&-Vinegar chips, and blue Teeni Hugs a balanced diet. (or even an acceptable combination.)
  • you have been known to drive to far away places where you paid enormous amounts of money for the privilege of sleeping on floors, eating crap, buying little pewter statues of Gandalf, and meeting dozens of psychopathic members of the alternate (or similar) sex who will follow you around for months, merely for the pleasure of playing with gamers you don’t know.
  • and then signed up en masse with all of you friends to play in games with game masters who you’ve known since high school.
  • you own your own weight in gaming books.
  • the owners of local hobby stores take your checks without ID because they know where you live.
  • you can do AD&D money conversions in your head.
  • you could wallpaper you bedroom in Dragon Mirths ™.
  • you consider the demise of What’s New With Phil & Dixie a blow to great literature.
  • you consider the resurrection of What’s New With Phil & Dixie the redeeming feature of Magic: The Gathering.
  • you consider the 20th century a state of mind.
  • you have a random NPC generator, written in BASIC, designed to run on the Trash-80 or the Commodore 64.
  • you’ve ever designed your own character sheets.
  • you have ever written software to assist in character creation
  • you have designed spreadsheet models with macros to help manipulate point based systems and Shadowrun.
  • they work!
  • you can be more that three NPCs at the same time without generating more than reasonable confusion in your players.
  • you have ever played a Dwarven character who did not have “axe” or “beard” anywhere in his or her name.
  • you know how to sex dwarves. (chromosome typing- required a blood sample. I’M not getting it…)
  • you’ve ever tried to explain gaming to a school counsellor, parent, or other PW/OC (Person With/Out Clue).
  • you’ve succeeded.
  • you bought Talisman
  • you bought one or more Talisman expansion sets
  • you’ve played Talisman more than once.
  • you’ve finished a game of Talisman.
  • more than once.
  • you’re still reading this list.
  • you can quote extensively from the Wandering Damage Tables.
  • you’ve mistaken a d12 or a double d10 for a d20 while playing AD&D and had a THAC0 low enough to hit the 8HD monster, anyway…
  • you understood that.
  • you carry AD&D insurance.
  • your AC is so low that even you can’t hit yourself.
  • an 87 point Balrog is no big thrill anymore.
  • you bring your dicebag even to diceless roleplaying events.
  • you’ve ever discovered, after gaming with your significant other, that you like their character better than you do them.
  • you have friends or acquaintances who regularly refer to you as “Og.” (Or something similar.)
  • you’ve ceased responding to your birth name.
  • you spend more money on dice than on food.
  • you sometimes forget what century this is.
  • your first response to any frustrating situation is, “I bash it with my axe.”
  • you know a lot of gaming jokes that used to be funny once.
  • your friend(s) who does not game feels very left out of all of your conversations.
  • you have more gaming books than the local hobby store.
  • you’ve discovered that spare dice make good beanbag filler.
  • you knew that that last question was a ringer: who has more dice than they can use?
  • you have a copy of Dark Dungeons kicking around somewhere because a: you thought it was funny b: your parents got concerned that you were living in a fantasy realm.
  • you’re sort of dissapointed that you haven’t reached the level where they start teaching you the real spells (as described in the above “Dark Dungeons” pamphlet) yet: You’re sure you must be a high enough level.
  • you’ve been gaming for more than half of your life.
  • you still laugh when someone says “Hey, Dave, I think the barbarian in the corner wants another beer.”
  • the phrase “Collect Call of Cthulhu” brings back fond memories.
  • you can quote the whole “Trolls! Mutants! Trolls! Mutants!” strip from What’s New With Phil & Dixie.
  • you knew a female gamer once.
  • you were a female gamer once.
  • you tend to play characters as different from you in race, religion, sex, sexual orientation, and what have you as possible, just to confuse your friends.
  • (For New Englanders only) You were able to find stuff at “Flock, Stock, and Barrel.”
  • you’ve been known to have in-depth conversations about the relative merits of Champions, V&V, Marvel, Golden Heroes and DC heroes… ignoring the fact that all superhero systems are intrinsically sucky.
  • you like one of the above systems enough that you yelped when I called them all, “sucky.”
  • you’ve thought of four or five additions to this list.
  • you actually bought TSR’s Dungeoneer’s Survival Guide when it first came out.
  • you’ve ever tried to discover the strengths and weaknesses of a haemophiliac werewolf.
  • someone is attempting to explain the floorplan of a building to you and you immediately start thinking in terms of 10X10 squares.
  • or 6’x6′ hexes.
  • your first though upon walking into a friend’s domicile is to reflect on where you’d put the machine-gun nest.
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November 24

Catalogue update #4

I think I’m on the verge of a breakthrough.

This morning I was relaxing in my bath, when I had that Eureka!  moment.  What if it was possible to scan a directory of pdf files looking for the word ISBN and then extract the 13 character string that followed it?  I could then export all the results to a file and import it into my Collectorz database.

I guess the next step is to try and find out how to accomplish this task.

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November 23

RPG Blog Carnival November 2014 – Races

RPGBlogCarnivalLogoSmall

This month the Blog Carnival has a new home over at Johnn Four’s site http://www.roleplayingtips.com/races-rpg-blog-carnival-november-2014/  and he has the honour of hosting this months topic : Races.

I’ve got quite a few systems sitting on my shelves and for the most part all the pseudo-European Medieval fantasy worlds have the same sorts of non-humans inhabiting them; this I can sort of tolerate but they also appear to have the same racist outlooks on life.

Take for example Elves, Dwarves, Orcs and Goblins.  In many of these books these three races all hate each other but no reason or explanation is even given;  I would hazard a guess that  the popularity of Tolkien’s works may be the core influence here.   This gives a rather similar feel to each world where no thought is given to why they may hate each other.

Warhammer Fantasy Roleplay does give an explanation as to the rhyme and reason of the hatred.  I can see Dwarves and Goblins hating each other as they exist in a similar niche, just like the Elves and Orcs.  Why then do Dwarves and Elves hate each other since in the cookie cutter fantasy realms they don’t occupy the same regions; Elves like the surface and the forest, while the dour Dwarves toil away deep in the bowels of the Earth.

Adding racial hatred doesn’t mechanically unbalance the races but gives you a wealth of roleplaying opportunities to embrace.

In a recent game I played a Half-Elf who was raised by the Elves and so he had a hatred of them as they treated him as a second class citizen and he had a hard time being accepted as he was caught between two racial divides.  It was tricky to pull off but I found it very satisfying to be able to rail against the expected norms of a Half-Elf.

I would suppose that Half-Orcs have it worst of all, being a creature born of two normally warring sides, trying to fit in would be a real challenge to play.

While we’re at it, why stop with pairing similar bipedal creatures, why not have two different races and mix them together?  You may baulk at this idea but is this any stupider than a creature that is half-owl and half-bear?  You could always use the excuse of a  magical experiment gone wrong or what about a Frankenstein’s monster composed of bits and pieces stitched together and animated by a magical ritual?

If you wanted to do a similar thing in a sci-fi game, depending on what technologies are used you could easily do it, accidents with matter transporters seem to be fairly common in one TV show so why not use that as an excuse?

WARNING

Using roleplaying like this though should be handled carefully and thoughtfully before you decide to embark on a character like this as there is always the temptation to push the envelope, you don’t want to have your PC swear and curse just because you say its “in character” as I find this is a poor excuse.  Treat it like a seasoning, you don’t want to over salt something as you can ruin it.  Going back to the Half-Elf, he never directly attacked other Elves, he just acted superior to them and made a few cutting remarks in their presence.

Until next month.

 

 

 

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November 22

Gaming the Wild West

In all my years of gaming the one genre that I have played the least is the Wild West. Sure we’ve done games that are like the Wild West in space but never really the western proper.  Well apart from the odd session of Boot Hill and those were very odd indeed, somewhat cinematic scenes punctuated with extreme violence; something like a Wild West version of Bottom.

A little while ago I asked the players what they would like to play and after much debating we sort of settled on doing a game in the west.

I recently asked on rpg.net to recommend me a western RPG and I received a number of suggestions for suitable replacements; from the simple to the more complicated games.  I pared the list down removing those games I didn’t care for; like Western Hero and Gurps.  I have nothing against either game and I found Gurps to be an excellent source volume but the system never excited me the way that some games do.

Of the suggestions two stood out; Aces & Eights and Deadlands.

I had prior knowledge of Deadlands and had loved the system but it wasn’t a popular choice with the gaming group so I decided to investigate Aces & Eights. My trouble started when I tried to find out which book I needed to get hold of and the main book appears to be out of print; which is a real shame.  I know its available as a pdf or three but one of the players wanted the physical dead tree edition in his hands to pore through.

So I’m going to pitch Aces & Eights and see what happens.

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November 17

Catalogue update #3

So I asked and people have been suggesting all sorts of different ways to handle my collection.

A very good friend outlined a method by creating a new folder structure on my drive and then creating symbolic links to point to the files.

Over on rpgnet  there were some very creative solutions from; a reference management package like Mendeley, LibraryThing, Goodreads, using ISBNs from Zotero and creating a recipe using Calibre to scrape the data I need.

I currently use Collectorz Book Collector program to handle my needs and now I think I’ve managed to wrangle it to do what I want, I should be able to look after the vast majority of my eBooks.  I also managed to read the manual for the new version of the program and it will scan folders and add books to the database but you still need to update all the data manually to cover genre, author and the other really useful fields that would enable me to quickly scan my collection or allow one of my players to see what books I have.

The other useful thing with Collectorz is the fact that there are apps available for it on both iOs and Android as well as being able to access your stored collection via their website.

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November 16

Catalogue update #2

So at digging through my collection or appears that some of the pdf have ISBN and barcodes on then. These appear to be the ones that are used to create print versions of the documents so kudos to you Eden Studios for including both the covers in your pdf which include the barcode.

I wonder if it is possible to scan that directly from the screen?

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November 15

Catalogue update #1

I also posed this question over at rpgnet and have had a couple of suggestions but nothing to take the drudgery out of adding the details automatically.

What I have at the moment is a directory listing of the folders but that is less than ideal as some of the pdf have cryptic filenames.

I’d love to be able to point a program at the directory and have it recognise the contents and identify the documents.

I wish there was some embedded metadata it could extract.

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November 14

Cataloging a collection

After trying to work out if I had a particular book in my collection I was wondering if there was a software package for my PC that would allow me to track my pdf game collection.

I have am excellent program for my printed books but it doesn’t appear to handle electronic editions as they don’t have the barcodes or ISBN references.

I can’t be the only one in this situation so can anybody suggest anything?

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November 7

Top 10 rpg list: Number 1 – Over the Edge

Mandatory Disclaimer

The GM should read the following statement before and after every session of Over the Edge.

“All references to vices and to the supernatural contained in this game are for entertainment purposes only. Over the Edge™ does not promote satanism, belief in magic, drug use, violence, sexual deviation, body piercing, cynical attitudes toward the government, freedom of expression, or any other action or belief not condoned by the authorities.”

Over the Edge is probably one of the most unusual in my collection and unlike some of the other top ten entries I can’t place where I first heard about it, which is unusual for me.  I do know exactly where I bought it from; the Virgin games store in Central London, I’m not saying I have a photographic memory but I left the price tag on it.  Since it was a game I did try to play with some of the members of the Critical Miss gaming society when I bought it I can hazard a guess that it was about 1992 when I purchased it.

I was amazed by how free form character creation was, no fixed attributes rather you defined your own traits; this caused a little difficultly among the group as this was a radical idea and we didn’t know how to proceed.  Not so much a radical idea these days as other indie games have taken to going down the route of allowing you to define your own traits.

The System.

You need nothing more than a few d6 to accomplish your task, either against a fixed difficulty or in the case of an opposed roll the highest number wins.

The Background.

This was the main draw for me, the wonderfully detailed island setting of Al Amarja, a place of cults, cultists, conspiracies, fringe powers, magic, the post office and other things man was not meant to know or understand.  I’d love to write about the rich tapestry to play with but I don’t want to spoil it for any potential players that have yet to explore the vivid game world or experience the weird and unusual.  I know you can certainly search for other pages relating to the background but you’re not going to find anything here.

One idea I am still toying with is to get a game up and going but have the island adopt the swinging 60s setting of British culture; with all the classic tropes thrown in for good measure.  Maybe some sort of Avengers style vibe mixed with Prisoner, Danger Man and Smiley’s people?

In Play.

In the end I got one or two evenings play out of the book.  The party had gathered at the Al Amarja airport and was walking through the depature lounge when I was just describing the general goings on including an announcement over the tannoy for Mr. Jones to pick up the white courtesy phone; I was unprepared for what happened when one of the group picked up the white phone and introduced himself as Mr. Jones.  If at that time I had been more of an experienced GM I could have certainly run with it and perhaps sent the players off into the seedier side of the island but I panicked and the outcome was a little predictable and the party went back to leaving the airport.

Conclusion.

I’d certainly recommend going and finding a copy of this almost forgotten gem just for the weirdness of it, the aforementioned background and the vast open ended sandbox nature.

 

Over The Edge can be found here at the home page of Atlas Games