August 19

#RPGaDAY Day 19: Favourite Published Adventure

This is without a doubt Power Behind the Throne for Warhammer Fantasy Roleplay.

The whole thing is a wonderfully crafted adventure with multiple NPCS, plot threads and there is still room to fit in your own material into the narrative.  I got a real kick out of running it although some of the threads introduced here aren’t tied up in the later chapters of The Enemy Within campaign.

The Hogshead publishing edition also added a linking adventure involving an incendiary incident with a river barge 🙂

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August 18

#RPGaDAY Day 18: Favorite game system

Over the decades I’ve played with a good many systems and so picking one as a favorite is going to be tricky.

I guess my favourite system at this time would be FATE as it gives the players a chance to drive the story.

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August 18

#RPGaDAY

David F Chapman http://autocratik.blogspot.com.au/2014/07/rpgaday-in-august.html came up with the great idea of having people discuss role-playing games each day during the month of August.

I know I’m a little late to the party as I was on holiday for the first couple of weeks but I’m going to try and catch up.

I’ll start the ball rolling later tonight.

1st – First RPG Played
2nd – First RPG Gamemastered
3rd – First RPG Purchased
4th – Most recent RPG purchase
5th – Most Old School RPG owned
6th – Favourite RPG Never get to play
7th – Most “intellectual” RPG owned
8th – Favourite character
9th – Favourite Die / Dice Set
10th – Favourite tie-in Novel / Game Fiction
11th – Weirdest RPG owned
12th – Old RPG you still play / read
13th – Most Memorable Character Death

14th – Best Convention Purchase
15th – Favourite Convention Game
16th – Game you wish you owned
17th – Funniest Game you’ve played

18th – Favourite Game System
19th – Favourite Published Adventure
20th – Will still play in 20 years time…
21st – Favourite Licensed RPG
22nd – Best Secondhand RPG Purchase
23rd – Coolest looking RPG product / book
24th – Most Complicated RPG Owned
25th – Favourite RPG no one else wants to play
26th – Coolest character sheet
27th – Game You’d like to see a new / improved edition of…
28th – Scariest Game you’ve played
29th – Most memorable encounter
30th – Rarest RPG Owned
31st – Favourite RPG of all time

 

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August 7

Gaming on holiday

I’m currently out of the country visiting friends and looking around.

Normally I used to hunt out games shops to see what games I could find and bring back home to play.

These days I also like to find historic sites to look around and photograph so I have interesting locations to show my players.

I remember photographing an industrial estate in Boston and using that for all sorts of location shots for a Conspiracy X game.

On this trip I found an incredible site to loon around; Citadel Hill in Halifax, Nova Scotia. Here is an eight pointed star fort with renactors and guided tours. I may not set a game here but at least you have an idea of how the Victorian era British army defended their territory  and may be used in a Space 1889 game.

Once home I’m going to blog again, so hope to see you in a week or so.

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July 14

Top 10 RPG list – number 4 All Flesh Must Be Eaten.

Since the first time I saw the ground-breaking Evil Dead movie I have been fascinated with zombies. I was still at school when this banned video nasty appeared and became the hot film to see. I can’t remember how I saw it but I recall it left a very strong impression on my imagination. Years later I got around to seeing the classic film of the genre, George Romero’s Night of the Living Dead. While Night lacked the gore of Evil Dead it appealed to me more as the group of people trapped in the farmhouse gives you an insight into what it means to be human and how far would you go to survive.

You could say at that point I was hooked and wanted to try some zombie survival horror gaming but a lack of systems and support for the genre made it a tricky prospect. I had tried beforehand using Call of Cthulhu but I was ultimately disappointed by the end results; CoC is a fantastic system but it didn’t handle things the way I wanted. I even tried using Palladium’s Beyond The Supernatural and this did work better but ultimately I was still unfulfilled.

I remember seeing an advert for All Flesh Must Be Eaten (AFMBE) and I tracked down a copy of the first printing. This piqued my interest as this was probably the first specifically themed zombie based RPG. So I ordered a copy from my FLGS and what I saw impressed me.

The main book is a somewhat unusual size, a smaller edition that a standard game-book with all the rules to play  within this one self contained volume; including yet another copy of the Unisystem rules. In my opinion Eden Studios could just publish the Unisystem rule in a single book and release source books that still tie into the setting, something similar to the Savage Worlds books.

Once inside the book presents you  with some background fiction which helps set the tone and a brief history of the genre including a discussion of the zombie.

Character creation is fairly detailed and flexible using a point buy system so you can get the sort of survivor you want to play. These points vary depending on whether your character is a “survivor”, “norm” or “enlightened” plus there are also a few archetypes for you to pick up and play with. To round things off there are also a selection of advantages and disadvantages. As this is classic Unisystem there are a number of skills available for selection including the combat skills but also some unusual ones; like Beautician for example.

The mechanics are solid, Unisystem uses a single D10 for resolution and add the result  to stat + skill and if the total is nine or more you succeed. Depending on the final total, different success levels are obtained and this can help by allowing you to accomplish tasks faster or deal more damage in combat.

There is also the obligatory chapter with a short list of equipment and weapons to purchase or acquire, although basic it does cover the bases needed to get up and running.

Zombie Masters Section.

The real meat of the game can be found in the game masters section along with the zombie creation rules are the various campaign settings you can play with called rather amusingly: Deadworlds.

Anatomy of a zombie.

This chapter details how to create the zombies that will plague the players, from various weak spots to special abilities; you can design them all. Whether you want the run of the mill shambling mindless flesh eater to some of the exotic zombies from popular video games it’s all here.

Deadworlds.

Each Deadworld has a write-up and explains what sort of undead can be encountered along with their weaknesses and powers. The standard Romero Deadworld is here with one or two unusual ideas about how the infection spreads; if you’re bored with being bitten then you can have the infection spread as an STI.

For my current campaign I had the players select from the characters in the excellent starter adventure Coffee Break Of The Living Dead, as I wanted to get the game up and running with a minimum of fuss.

Since the success of AFMBE several other games have appeared on the market. I would list them here but I haven’t really had a good chance to read through them all yet.

Website: http://www.allflesh.com/

Honourable mention:

War of the Dead.

Billed as a campaign epic for Savage Worlds and published by Daring Entertainment it certainly has a lot of meat on the bones. Each chapter is designed to be an evening entertainment and there are thirteen or so chapters to each of the four volumes in the series you have a years’ worth of play ready to go. It shouldn’t take much work to create the various characters in AFMBE and that’s what I plan to do at some point.

Website: http://www.daringentertain.com/

If you have a favourite game then why not leave a comment below and I’ll check it out.

June 26

Superhero games

A recent thread on RPGnet asks why is there is a bounty of Superhero games.

So why are there so many good systems on the market now when ten years ago the cupboard was bare?  I can only attribute it to the fact that superheroes are cool once more and game design has progressed to elevate supers games from the dark ages that they used to inhabit.

I would say that the Superhero genre is probably my favourite, your character stands head and shoulders above the crowd trying to uphold the law and ensure the bad guy ends up in prison.

I briefly mentioned BASH in my top 10 RPG list and that has become my default game for superhero action but there are several other games worth a look.

Despite the criticism of Heroes Unlimited I found it a useful game just to pick up and play.  The random character generation can give some unusual characters it does do roughly what it aims to do, give you a quick and dirty method of character creation,  plus the book is slightly cheaper than some other titles on the market. The downside is the system uses Palladium’s trusty mechanics which can be a bit confusing and slightly wonky in play.

ICONS Is another game of the later era of supers and is like FATE as it uses aspects to define your hero and there is also a robust selection if powers under the hood or cowl if you preferable I loved the idea of the game it just didn’t seem to work for me. I understand a new edition has been announced.

Capes Cowls and Villains Foul looks interesting but I haven’t had much chance to read through it to form a thorough opinion of it though does have some interesting ideas to mine but its unlikely to usurp BASH as my go-to system.

I hear good things about Supers! Revised but don’t own it.

I was fortunate enough to purchase the new DC Universe game which uses Mutants and Masterminds 3rd edition; the system is solid and handles things well and also has the advantage of coming with the DC Heroes you know and love. So if you ever wanted to know if Superman could defeat the Flash you can figure it out for yourself.

This leaves poor Marvel behind the curve in terms of games. There have been several excellent games in the past but nothing to cash in on the success of the new Marvel Cinematic Universe or the new X-Men film. Yes you could sit down and design the character yourself but having access to a roster of heroes and villains is a time saver for the busy GM.  Of course you could always raid the Public Domain Superheroes wiki for ideas and pictures 🙂

Of course there is always Champions / HERO to fall back on which offer plenty of scope for character customisation but my experiences with that game aren’t good ones and I found it hard to get anywhere with it.  I suppose because it is a toolbox and you have to craft all your powers and abilities by hand that make it so much work.  Perhaps the new streamlined edition will help introduce new players to it, I don’t know.

Finally, Rotted Capes recently appeared on my radar, the premise being that it mashes up superheroes and zombies.  While I was initially sceptical of how it may work I am surprised at how well the two genres fuse together and the game also allows for zombified supers.   I may have to run this at some point as it has a lot of potential.

Links:
ICONS Assembled: http://stevekenson.com/2014/05/05/icons-assembled-whats-different/
BASH Ultimate Edition: http://www.bashrpg.com/
Supers! http://superscbr.blogspot.co.uk/
Heroes Unlimited™: http://palladium-store.com/1001/category/Heroes-Unlimited.html
Hero Games: http://www.herogames.com/index.html
Mutants and Masterminds: http://mutantsandmasterminds.com/
Public Domain Super Heroes : http://pdsh.wikia.com/wiki/Public_Domain_Super_Heroes
Capes Cowls and Villains Foul: http://www.spectrum-games.com/capes-cowls-and-villains-foul.html

Rotted Capes: http://paradigmconcepts.com/rotted-capes/

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June 23

Night City Blues

While writing my top ten list I came across some notes I made for a campaign using Cyberpunk 2020 where the player characters were policemen in Night City.  The campaign was called Night City Blues and was based upon a pastiche of the various american cop shows which were popular in the UK during the early 90s; I drew a lot of inspiration and even the title from the popular Hill Street Blues. I can’ t remember if I ever did the famous briefing  scene in the show but I probably did.

I wasn’t surprised as I read my notes that the same concept would stand the test of time and could easily be run today as a police procedural; I think the setting would also work with the current line up of two players as they can be partners standing shoulder to shoulder and back to back upholding the law.

One of the great things about a cop style game is that it suits a smaller player group, if you have two players then you have the classic buddy cop set-up which is a staple of the genre; whether it be a straight by the book cop paired with a slightly insane guy who plays it fast and loose; or you could have a human partnered with an alien, cyborg, robot, zombie, mutant, anthropomorphic animal sort of thing.  The possibilities and combinations are endless.

For this campaign the players were attached to the Special Investigative Division which meant I could give them all sorts of cases to play with and they had the latitude to follow whatever leads they could find.  It also meant that they weren’t restricted to just investigating homicide or vice cases, variety is after all the spice of life and I wanted it to be as varied as possible.

The game started to write itself as the teams faced both internal and external conflicts; two of the group who had different ideas to the rest of the team would find them paired up together by the player character with the highest rank as none of the other officers would want anything to do with them.  Things came to a head when one of the police officers used his hard earned salary to buy an enhancement to bolster his reputation as a ladies man but forgot to have enough money for recuperative therapy or ask for time off to recover from the surgery.  The end result being he got shot and since he was already wounded from all the surgery he went straight back to hospital for a long period of rest.

I gave them an idea of the budget that they would be working with and they spent quite a lot of it on tooling up and it wasn’t until one of the pair of specially adapted patrol cars was destroyed did they suddenly realise they no longer had any money to replace lost transportation; this also meant they started treating what gear they had with more care as they knew it would be difficult to obtain a replacement.

Perhaps I shall dig out the books I used to run the game and have the players once more tread the beat of the famed Night City, the thin blue line protecting the citizens of the area against the horrors of crime and cyberpsychosis; or I could take the ideas and concepts and retool them for a series set in an exotic location.  Mars comes to mind, in the Cyberpunk universe the world is slowly being colonised and it has the air of an old west style frontier town or even the moon for a deadlier set-up.
Hmmmm, now there’s an idea, something that We Can Remember It Wholesale 🙂 , and remember lets be careful out there people.